NATHANIEL HENDERSON
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Autonomous Review: Drugs, Robots, and Freedom

9/27/2019

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Autonomous by Annalee Newitz is Robin Hood versus the Sheriff of Big Pharma, with sentient robots, biological body modification, and questions of what it means to be free.

Our Robin, named Jack, is a pharmaceutical patent pirate who operates from a sadly not-yellow submarine. She reverse-engineers and gives away life-saving drugs in defiance of Big Pharma, which sells medication at such exorbitant prices that anyone not jewel-encrusted is forced to deal with illness in a natural way—i.e. death.
To fund these freebies, Jack makes and sells bootleg “fun-time worker drugs.” Unfortunately, this time is not such a fun time: her latest product is a copy of a drug that kills people via hyper-addiction to a single task: study to death, paint to death, you get the idea. (Newitz’s examples of this are morbidly creative.) To make up for her part in the drug’s dissemination, Jack works her network of contacts to formulate a cure.

The Big Oppressive Government sends agents Eliasz and his robot companion Paladin to track her down and enforce Draconian patent laws. Lurking in the background is the company that originally created the drug, intent on making sure no one learns about its fatal flaw.

The hunter/hunted story runs a fairly straight line, with all the players and motivations apparent, so while the journey is interesting, the destination doesn’t hold many surprises. Autonomous is less action-heavy than its opening would imply, carrying us along through the strength of its characters.

In Jack, we have a flawed protagonist, whose life began on a trajectory of success, only have the veneer of the world stripped away, setting her on the path of an outlaw intent on destroying the “endless pharma deprivation death machine.” There’s a lot of emphasis on who she’s sleeping with at any given moment, but those relationships do have a big impact on her life trajectory and help to form her personality.

More interesting to me is how Newits manufactures sympathy for the antagonists, Eliasz and Paladin, by delving into their burgeoning man/machine relationship. The romance unfolds in a genuinely interesting and non-standard way, evoking questions of gender identity, anthropomorphism, assumptions about human sexuality, free will, and slavery. (There’s even some fourth-wall anthropomorphizing, where the author describes Paladin’s state of mind in a way that sounds like human thought processes.)

I didn’t want them to catch Jack, but I did want to see how their personal drama unfolded, and I was drawn into what would happen next in their investigation, even as they murdered and tortured people to reach their goal. It was like watching a supercar run over pedestrians while the occupants make out.
 
The biggest point of contention I have with Autonomous, the one that stuck with me, is Eliasz’s homophobia and Paladin’s attempt to “compute” its meaning. The homophobia felt wedged in to create conflict and force readers to think about the implications, but it seemed under-supported by his character development and incongruous to the world. Also, it took up more of the story than its narrative weight, as if Newitz came up with that idea first and then built the relationship plot around it.

The final character of note is the world itself. We get a sense of the massive role of pharmaceuticals in daily life and a window into a future where capitalism has become so cancerous that nearly everything and everyone can be owned. It's a critique, a warning, and scary even if the in-book technicalities are a bit unstable. A harsh indenture system looms over everything, hipsters rock bio-modifications (Purple roots for hair! Utility bacteria! More fun future-tech!), and sentient robots share their internal and external lives. I really enjoyed the descriptions and creativity of the various locales, laws, and cultural filigree, which hinted at countless percolating stories beneath and beyond this one. As for governments, Newits gives us some vague explanations of how they work, but don’t read Autonomous if you’re hoping for geopolitical machinations.

All in all, Autonomous was a well-written, easy-to-read story set in a colorful world inhabited by people whose lives made me wonder about, and want to explore, more of the setting.
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4/5 Rivets
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Nathaniel Henderson is an author currently working on a post-post apocalyptic sci-fi book series. For updates and exclusive content, sign up for his newsletter.
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Adventures in Worldbuilding Part 2: Creative Juices

7/31/2019

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In this second half of my worldbuilding post, I’ll hit upon the creative aspects. For the first one on bookkeeping, click here.

As mentioned in part 1, it’s good to have a macro view of what your universe looks like: the geography, the governments, the religions/beliefs, social structures and technology levels. The problem often associated with developing this broad view is that it’s very easy to use it as a justification to never start writing the story.

People will forgive a lot of fuzzy worldbuilding if you have a compelling story and vivid characters, but people will abandon a beautiful world if there’s no reason to stay. This is not an excuse to slouch on worldbuilding, but it should give you a sense of your priorities.
 
So here’s a bit of pre-advice advice: once you have the broad strokes, make a rule to spend the same amount of time story building as worldbuilding. If you write for three hours on the intricate religions rituals of the Shak’laree, spend three hours outlining the story. If you’re not sure where the story should begin or what the central conflict is, take a section of your worldbuilding and write from the perspective of ANYONE associated with it. For example, if you’ve developed a race of ancient warriors and you’re working out the complex lineage of their tribes, write about one of those warriors who doesn’t belong to any tribe.

Boom, conflict.

Once you know what’s important to your society, you have a blueprint of how to create conflict: subvert what people hold dear, and sparks will fly.
As for how that information is delivered to the reader, I think of it as looking out a window, where everything closer to the reader is clearer, while things farther away get hazier (but still exist). People will assume those far away places resemble the up-close view. This becomes more complicated when you’re writing a series written within different locals from different POVs, as you’ll have a lot of windows to look out of. In these cases, it’s even more important to have macro consistency.
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Stefan Keller
On to my top 4 pieces of creative worldbuilding cake.

Diversity

The one race, one personality (or one world, one biome/climate) feature is a sci-fi/fantasy trope. It’s basically a shortcut because, no doubt, writing diversity is a massive undertaking. You have to come up with a cascade of details and shadings that make your cultures and people feel four dimensional, with the 4th dimension of time being that things change, and that development is often staggered and/or unequally distributed.
 
For this, you have to put in the work. But here’s a little trick that can save you time: write the macro stuff, then write the small, personal moments, and the middle ground will often grow organically from this.
 
Another source of material is real life, throughout the ages. If you (respectfully) draw inspiration from real cultures and wrap them in your own creativity, this can be pretty effective. You can even use it to make social commentary.

Daily Lives & Entertainment

What do your characters do for fun? What do they eat for breakfast? Do they even eat breakfast? How about work hours; is it a 7.341-to-42 hour/18-day-a-week world? How about romantic relationships, sex, and marriage? Are children forced to eat their greens or work in the crystal mines? Even the smallest quirk can be telling if it connects to a larger theme.
 
You don’t have to answer all of these questions (remember the window), but don’t avoid them as your characters move through their lives. Even if your characters aren't participating in the daily hum-drum, other people in the universe are, so let us see it. This doesn’t mean you want to spend ten pages on how people wash their feet (I guess?), but a paragraph here and there will give a sense of life beyond the story.
 
And this brings up a related key point: show us how the world works through character actions and dialog as much as possible, rather than through giant blocks of exposition.

Ripple Effects

Never forget that events have consequences beyond the immediate. When havoc is wrought and dogs of war set loose, they bite everyone, and those people complain to their friends.
 
The assassination of a duke, an attack on mass transit, the marriage of celebrity cats, they all create ripple effects, even if it’s just to change the topic of dinner conversation. In addition to creating a more living, natural world, showing your characters reacting to the same event with different attitudes is a good way to develop them as individuals.

Tech & Magic

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If your characters have game changing technology and/or magic there are (at least) 3 things to keep in mind:

What are the rules?
Without establishing the rules of what is or is not possible, you can quickly drain the tension from scenes.

I think shields/armor in sci-fi often exemplify a cheap trick mechanic, because they allow characters to sustain the exact right amount of damage to create *dramatic plot moment*. This isn't always bad, but if you can show the limits/costs/side-effects of tech, it'll keep the reader grounded in a greater sense of reality.

For magic, give us a sense of how hard and what's required for a mage to cast a fireball of doom versus a tickle spell. Is it incantation based, are there ingredients, do spells require time to cast? What is the price of failure or a miscast?

Find clever ways to show these things without lecturing, like having characters fail and learn why, or exceed limits early on and pay the price.

Why doesn’t everyone have it?
This point is easier to explain: money, rarity, opportunity to acquire it. Whatever the reason, if Steely McHero is wielding a gravity gun that levels mountains, why don’t the bad guys also have one? Or any idiot with enough cash? Because there are plenty of those.
 
What are the other implications?
This one is trickier, as a domino effect of influences can travel very far and not be obvious at first glance. If 10 second time travel is a thing in your world, how does that affect stock trading? If you have pervasive teleporter devices and cars in the same world, why? 
 
You don’t need to go too crazy with minutia, but you don’t want to hang obvious, world-breaking mechanics out like dirty laundry for readers to get wrapped up in.

Final Thoughts (for now):
In the end, your world is there to support your story, not the other way around. Put love and care into worldbuilding, but also make sure it’s not all clingy and jealous of your characters, smothering them with incessant demands for attention. If your world is the most interesting thing in your book, then it’ll sit in your driveway like a totally sweet sports car with no engine in it. I think two metaphors is enough here, go forth and write!
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Nathaniel Henderson is an author currently working on a post-post apocalyptic sci-fi book series. For updates and exclusive content, sign up for his newsletter.
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Adventures in Worldbuilding Part 1: Bookkeeping

6/20/2019

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Which came first, the chicken or the galactic empire? Although science has determined the egg came first, our imaginations rarely work in such a logical order.
 
Sometimes it’s more top-down, beginning with the broad strokes—ancient/futuristic, egalitarian/dictatorial, coffee/whatever else isn’t coffee—and fill in the details as we go.
Other times it’s bottom-up, from the faintest whiff of idea pollination: a character quirk, an interesting street corner, a recipe. Often it's a muddle of the two.
 
For me, the idea for Naion (the megacity setting of Centricity) came from an image. From that image, a sediment of paperwork accumulated, both physical and digital. A thousand inchoate descriptions, from social morays to technical blueprints to character traits. Little by little, this chicken-scratch buried me. It's as bad as it sounds; suffocating under a heap of angry chickens is a terrible way for stories to die.

Every time I needed to access one of these nuggets of imagination excreta, I had to sift through so much irrelevant stuff. I wasted hours and days looking instead of writing. If you’ve ever read The Phantom Tollbooth, I’d become my own personal Terrible Trivium, moving sand endlessly back and forth because I hadn’t bothered to do the things I'll share with you here.
 
I now do, mostly. Growth.

Deep world building is history building (even if it’s an implied history since things don’t just poof into existence) and *accurate* history is about record keeping. Kings, robot clones, corporate spies, battalions of elite ferret shock troops all make for exciting stories, but empires last because Johnny B. Accountant stayed late at the office.
 
Keeping records as you go, and updating them as needed, will be a gift to your future self. Love yourself.
 
Which records? Here are 5 suggestions to get you started.

A mind map is a terrible thing to waste

The moment you birth a character/organization into existence, it’s common to sketch out a profile. Name, characteristics, etc. The very next step should be adding said character to a mind map.
 
You can categorize using a different shape/color for different spheres. For example, the category “job,” with a gray block for government employees, a blue oval for the private sector, and so on. Then link their relationships to other characters. Again, you can customize the type of link (dash, curved, etc.) based on the type of relationship.   
 
In addition to being a reference guide, a mind map can spark ideas when you get stuck about who should do what next. It also allows you to see redundancies so you can cut unnecessary characters.

I use a free version of Edraw.
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Encyclopedic recall

Some prefer “book bible,” I like encyclopedia. This is pretty self-explanatory. The moment a concept or word that does not exist in our reality springs forth, record it and define it. You can categorize it by type (for example, technology) and sub-categorize it alphabetically.

To go one step further you can track the location of every instance a term shows up in your manuscript.

Timelines, timelines, timelines

See how I wrote timelines three times? That’s because I suggest making three of them. You could try jamming all the information into one. If you’re a master packer. I’m not.
 
The first is for scenes: who, what, where, when.
 
The second is for character arcs, which track the growth of your characters over time, and what inspired their change. Don’t forget the world itself, which is also a character that changes. For example, if you have a gun battle at the starport, it may increase security for other characters not involved. This cross-referencing will help your world feel more real.
 
The third is the plot arc, which, as it sounds, tracks your progression through the plot, with major events highlighted.
 
I use Aeon 2 but there are lots of options.

Maps

Your name doesn’t need to be Rand McNally to sketch out a basic map of the area(s) where your story takes place. This is important for judging distances and travel times. All other things being equal, it takes longer to go 10 miles than 2. Don’t forget to take into account terrain, mode of transportation, etc. when determining if Jackson can swoop in to save Mike in Grimsville five minutes after defeating Mr. Evil at Dark Pond.

Notes as You Go

In an unpaid endorsement, I have found the Scrivener app to be a lifesaver in more ways than one, but primarily for its ability to organize metadata. For every scene/chapter I write, I keep a running tally of all the people and stuff that shows up.
 
This is possible in a basic word processor as well, and if that’s what you’re using, you can use the insert > table function to create a table. On the left hand, your chapter titles, at the top, the categories to keep track of, including but not limited to:
 
People
Groups (Companies, Government Agencies, etc.)
Places
Tech/Magic
Society (for laws, social mores, taboos, etc.)

Bonus Tips:

Cross-reference
You can create links to documents on your own hard drive or cloud account. This way, the information is made easily accessible without cluttering up the document you’re working on.
 
Update ASAP
As soon as you make a change to your story, change the tables/maps/etc. that the change affects.
 
Why?
Because you want to be kind to your future self, and not leave them with a tangle of accumulated changes.
 
Also, you’ll be able to see immediately the ripple effects of your change. You may remove a character, thinking he’s unimportant, only to realize he’s the one who bought the poisoned milk in chapter two.
 
Don’t throw anything away
If you remove a big chunk because it’s not working, ctrl-X cntrl-V it to a new file. However, you’ll want to keep these organized. Create folders named things like “city descriptions.”
 
Save multiple versions
I can’t tell you how many times I changed something, only to later change it back. Or how many times I wrote a scene for one character that got cut, then used it later for a different character. You can even make different folders for different types of material (character descriptions, locations, etc.) With any major rearrangement, save a new version of the draft, and hack away, carefree.
 
Hopefully this helps! Write on!
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Nathaniel Henderson is an author currently working on a cyberpunk-injected book series. For updates and exclusive content, sign up for his newsletter.
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Selling Cyberware: Audio Ad from the Underbelly

5/18/2019

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Image by John Laakso
Back in February, I wrote a post called Cyberpunk Valentine. Inspired by the outlandish, manic parody ads found in things like Idiocracy and Futurama, I made my own list of worst-ever-Valentine’s gifts with a cyberpunk twist.

Not only was it fun to write, but it gave me a chance to dabble in the daily life of Naion, the megacity where my novel in progress is set.
Luckily for me, one of my friends, John Laakso, is a talented voice actor. Even luckier, Cyberpunk Valentine touched upon a creative nerve of his.

Together we hashed out a script—well, he hashed, I threw in my two cents—and he recorded his own cyberware commercial. Listen to a shady dealer sell his cybernetic implants on John's blog. High tech for low creds.

You'll get a kick out of the ad; it's really well done, sound effects and all. This is the first of several, so I’ll let you know as soon as the next one is out.

For more information on John and his services, head over to his website at www.vocalgravity.com
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Nathaniel Henderson is an author currently working on a cyberpunk-injected book series. For updates and exclusive content, sign up for his newsletter.
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One Week in Turkey: A Caffeine-Fueled Chronicle

4/19/2019

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From March 28 to April 4, my friend and I visited Istanbul, Ankara, Cappadocia, and Pamukkale. Here are our exploits, more or less. Along the way you'll find some advice if you choose to take the plunge yourself.

(All photos were taken by either myself or my friend using iPhones.)
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Blue Mosque from the Bosporus Tour boat.

Istanbul: Day 1

One thirty-five AM in Istanbul Ataturk Airport, and a crowd of waiting faces greet us at the exit. Many are holding signs with names on them; driver’s looking for their passengers. I’ve booked a shuttle via our hostel, but can’t find my name.

Wandering with a glazed look makes us ripe for the “Do you need a ride?” sales pitch. I'm  inherently suspicious of anyone who approaches me trying to sell something, so we wave them off ... until one of them mind reads my name. Our driver! Well, not actually. He’s the guy that directs us to the driver. On our way.

At the Cheers Hostel in Istanbul's Fatih district, we are greeted by a succession of friendly people, one of whom is the manager (owner?), and his equally friendly golden retriever. Too tired for chit-chat, we are shown to our room in a building across the street. Nice, a completely remodeled bathroom. Who needs hotels?
We wake up to the Islamic prayer chanting, and the morning brings our first surprise: breakfast. The spread shames continental breakfasts everywhere. Cheeses, olives, tomatoes, eggs, coffee! All you can eat! This was a theme throughout Turkey: great breakfasts that surpassed expectations.
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The manger gives us a map. Our hostel is in walking distance from a bunch of major sites. Istanbul is a very walkable place. Off we go, with a recommendation to try a fish sandwich at a local place along the Bosporus just west of the Galata Bridge entrance.

On our way our, a smiling shop keeper pulls us in to introduce his wares: rugs and scarves of cashmere and silk. I wish my bed sheets were made of the stuff; so soft I could sink in it.

He suddenly asks us for a lighter. We’re a bit confused. Turns out he wants to burn the fabric to prove its authentic. Something about the smell, though we wouldn’t know the difference anyway. He’s surprised that neither of us has one.

Several times during the trip we were asked for a lighter. Many people in Turkey smoke, and assumed we had one. Sorry to disappoint, we don’t smoke, and hadn’t considered the authentication-by-fire trick while packing.

Our first stop is the underground Basilica Cistern, built in the 6th century by Byzantine Emperor Justinian I. It holds about 30 Olympic swimming pools worth of water. For drinking, not swimming in, I assume.

The vaulted ceiling, marching columns (9m/30ft high), and point lighting make it a good horror movie setting. Everything is damp though, there’s little/no water in the cistern. The echoes add to the eerie mood—though it's a bit undone by the take-your-picture-in-Turkish-costumes set just inside the entrance. These popped up in other sightseeing spots and felt out of place every time.
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A shot of me taking a shot in the Basilica Cistern.
Near the back are some big Medusa heads, the highlight for me.

Second item to check off the bucket list is the iconic Hagia Sophia (pronounced kinda like "Aya Sophia" by locals). This grand church turned mosque turned museum shows its 1500 year age, but does so with stately fortitude. Overhead, impressive mosaic-covered domes. All around, marble stonework (some with scratched-in graffiti), and large round calligraphic panes displaying the names of Islamic religious figures.
Oh, and also a cat. With more than a thousand years of history around us, a stray cat becomes the center of attention. Within minutes, it has its own entourage.
Note on urban wildlife
Walking around cities in Turkey, we saw stray dogs and cats everywhere. Roaming in packs, lounging next to piles of food, even resting in little houses made for them. In our experience, they were friendly, non-aggressive, and mostly healthy. My friend went so far as to pick up the cats, and I couldn’t tell which one of them was happier.

We were told by one of the hostel managers that, in general, Turks don’t keep pets, so people see the hordes of stray animals as communal pets. Some have tags in their ears, showing that the government has spayed/neutered and vaccinated them. Still, approach at your own risk; rabies is a thing.
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Lounging peacefully, with lunch and satellite TV.
...
Onward to the Grand Bazaar!

The Grand Bazaar sprawls across more than 30,000 square meters. It actually starts before it starts, with layers of shops clustered around its perimeter.
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One of the Grand Bazaar's 8,903,311 entrances. Okay, maybe its more like 22.
To enter, we pass through gates protected by metal detectors and armed guards. It’s not an arduous process, with barely a wave and nary a bag check. The casualness with which security personnel in Turkey brandish their weapons is another thing that takes getting used to.

The Bazaar is a place best experienced in small doses. Most of the wares are knickknacks and knockoffs, and blur together pretty quickly. Maybe you can tell, my friend and I aren’t big shoppers.
I found the building itself more interesting, with thick bundles of dusty cables running across tile work like tree roots in a Cambodian temple. Countless side alleys branch in a seemingly infinite labyrinth. We find small upstairs restaurant/relax areas where locals chat and eat. Doors burrowing into the under dark. Cubby-hole workshops. Buildings built atop other buildings. People carrying giant sacks while navigating the narrow aisles—talk about threading needles.
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Grand Bazaar

From the Grand Bazaar, we snake north, to the Spice Bazaar (Mısır Çarşısı). One side street is packed with dudes, all shouting into cell phones. Gamblers’ Alley.

At the Spice Bazaar, we discover one of our two new addictions: Turkish delights. Imagine rainbows pureed and processed, then rolled into tubes and stuffed with nuts, fruits, your favorite dreams, and/or chocolate.
We could live on these things.

When we step into a shop, the staff grab rolls at light speed and chop off sample pieces. They're pushy in a friendly way, but be careful, if you dither they'll fill a whole box for you.

Chewy and sweet and even a little savory with the nuts ... flavor overload.

SOUVENIR TIP: We noticed that these roll-type Turkish delights were scarce outside Istanbul, with the small cubed version more common (which are good, but pale in comparison). Our second biggest disappointment of the trip was running out of time and not being able to bring back a truckload of them on our way out. Get them while you can!
After snacking on delights, we decide real food is in order and head to the recommended fish sandwich place. We find it right on the Bosporus river. Actually, in the river. You’ve heard of house boats; this is a kitchen boat, the fish grilled up right there on the water.
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Fish sandwiches cooked right on the water.
The sandwich itself is, I’ll say, underwhelming. Turkey has a long list of awesome foods—the kebabs, grilled vegetables, spiced rice—but this did not make the cut. We aren’t sure what kind of fish it is, but my friend ends up with a species that's 80% bone.

For me, just fuel down the hatch.
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Platform at the base of Galata Bridge.
CLOTHING TIP: In the above picture, you'll noticed how overdressed I look for the sunny day. We traveled to Turkey in late March/early April, and the cold slapped us on arrival, especially in Istanbul. The sun lies and the wind slices. I recommend layers, with a good windbreaker and fleece, and two pairs of shoes for walking and hiking.

Across the Galata Bridge to our last stop of the day, Galata Tower. The 360 view gives us a real sense of Istanbul’s scale, and it’s narrow observation platform gives us foreshadowing of heights to come.

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Galata Tower

Istanbul: Day 2

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View from Galata Tower
We begin with the Topkapi Palace. Back in the 15th century, the Ottoman sultans used this as a home base to rule from.
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Topkapi Palace front gate
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Topkapi Palace
Some of the coolest parts of Topkapi, like the armor and weapons displays, don't allow photography, so I guess that means you'll just have to go. 
After a heavy bout of wandering, including an attempted entry to the Blue Mosque (prayer services are in session), we're feeling a smidgen thirsty. Time for another Turkish coffee.

Did I forget to mention Turkish coffee earlier? Maybe because it’d become part of our routine within, oh, about the first 12 hours. We are drinking more coffee than water, knocking back at least 5 of these little espresso-size cups a day. Actually, don’t knock them back or you’ll get a mouthful of coffee grounds.
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Tired feet, fatigued eyeballs, cold, overflowing history buffer? Turkish coffee will cure whatever ails you!
No first time trip to Istanbul would be complete without a boat tour of the Bosporus.

Bosporus Tour Tip: No need to buy tickets from anywhere except at the peer, a short walk west of the southern Galata bridge entrance. It's super cheap there. Travel agencies jack up the price and cover much of the same territory (at least for the 1.5 hour tour).
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Bosporus boat tour
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We end the day getting lost down backstreets, side stairs, and mystery doors.
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People in Turkey are super friendly and love talking ... to anyone.

Ankara: Day 3

We fly into Ankara early. Flights in Turkey run about $30USD one way, cheaper than an average taxi ride in Tokyo. We put them to good use, taking a total of 8 flights during the trip.

Speaking of taxis (they're cheap too), we take one to ASTI (Intercity Bus Terminal), and buy tickets to Cappadocia for the day after next from a company called Kamil Koc--no, not that, it’s pronounced coach.

The next taxi driver goes up on the sidewalk to get us around the bus station mire, and we get to our hotel in no time.

Hotel Mithat is a quiet, clean hotel with a fun door-less elevator and very cozy bathrooms. It stands across from a stunning, modern mosque, Anadolu Ulu Camil.
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Anadolu Ulu Camil Mosque
In-transit research turns up two points of interest, on opposite ends of central Ankara. Our walking shoes will have to earn their name today.
North to Ankara Castle. The history on it is unclear, but its at least 1400 years old, maybe much older. The area around the outer wall is quite charming, with a medieval Haight-Ashbury vibe, stuffed with hip little art stores and cafes. We snack on some cheese & spinach-between-two-tortilla things and, of course, Turkish coffee.
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Eclectic storage area
Through the castle’s outer gate, we enter a medieval-style stone village, with shops selling ubiquitous souvenirs and a guy making candy. A short walk later, we hit the castle.

In the courtyard, a group plays music. On the walls, a spectacular view plays music ... to our eyes. All of Ankara stretches out, a carpet of mostly red roofs. There are no guard rails and parts of the structure are crumbling. More than once, the yawn of a 90 degree drop gets my heart racing, even more so as gusts of wind try to push me off. We linger. It’s hard to get enough.
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We come down the hill via a different route, more shops line the way. Some are aimed at locals, like hardware and medical supply stores.
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Stop and smell the peppers.
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I'm sorry you've got, well, everything.
An hour of walking in the opposite direction—past the hotel and through an up-scale neighborhood with character—takes us to the Mustafa Kemel Atatürk Mausoleum, guarded by soldiers who, like the Queen's Guard in England, stand absolutely still.

The scale of this is also eye-popping, though different from the castle. The stones are all clean cut to razor blade exactness, and it’s stark simplicity imposes its will on you. Nothing in Turkey can really be captured on fil.

Before approaching the main building, we decide to quickly pop our head in a human-sized door to the right and find out it’s a museum. That goes on for miles. The exit is way over on the other side, and it takes us a really, really long time to get out, even without stopping to look at everything.

We finally get into the mausoleum itself, and on our way out, catch a changing of the guard ceremony in its full-throated glory.
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As evening rolls around, there is only one thing left we are itching to experience but are having a hard time finding: alcohol, preferably local. But many restaurants don't serve it; we get head shakes at our repeated inquires.

Fortunately, the receptionist at Mithat directs us toward a solution: an area called Kizilay, an island of nightlife in the otherwise sparely populated streets (though it is Wednesday night, so not the best day to gauge night-out energy). We find a good bar/restaurant with live music and a quick metal detector check. No problem; it's our portal to beer and a "Texas Burger" worthy of the name.

Göreme/Cappadocia: Day 4

In the morning, we take Kamil Koc to Nevşehir. The bus doesn’t actually go to Göreme (the town in Cappadocia), but to a bus station on the outskirts of Nevşehir, one of the larger nearby cities.
 
Both in to and out of Ankara, patchwork development creates a layered impression, almost like the rings of tree telling its history.

Newer apartment buildings decorate the outskirts; stylish, with simple geometric design elements and earthen color palettes. Interspersed are ruble piles, trash strewn lots, and half-built, abandoned-looking construction projects, rays of light lancing through the concrete skeletons of high-rises. I don’t know the reasons behind this tapestry of socioeconomics, but it’s interesting.
 
Other than that, not much to see except flat horizon and farm houses. Occasionally we pass cut-out police cars, there to force out-of-towners to slow down. Speaking of cars, several junkers sit on the roofs of buildings.

The bus driver is an interesting character. A sign says no smoking, but by hour 2 he’s puffing away. And we make some strange stops, with individuals getting on and off, many of whom sit up front, chat with the driver, and pay him in cash. Is this a side hustle? Dunno. No skin off our backs; we arrive 15 minutes before the scheduled time.

MONEY TIP: Many bathrooms throughout Turkey require 1 or 1.5 lira to use, so keep small change on you. Additionally, shops prefer bills smaller than 100 lira and will sometimes have trouble making change for larger bills.

The bus station in Nevşehir is large, somewhat empty, and seems to be in the middle of nowhere, but taxis are readily available. It’s about a 15 minute ride to Terra Vista, our hostel in Göreme.

All the taxis we found in Turkey ran on meters.

MAP TIP: I recommend bringing printed addresses for all the places you’ll stay. Even if you have a pocket wi-fi (we didn’t), it feels safer to hand over a piece of paper than your phone to a random person.

Downtown Göreme feels a bit like a resort town. It’s built to cater to tourists, with many copy-and-paste souvenir shops and restaurants. Other than local food, we spot a number of Chinese restaurants, and burgers appear on some menus. Upon exploration, its real personality is revealed.

Göreme is built within the jaws of the rock formations that Cappadocia is famous for. Stone teeth jut out beside narrow streets, and the cave dwellings are everywhere. Many have been converted into hotels and restaurants (some which are more man made than natural), but there are also quite of few that have fallen into disrepair. Dark tunnels strewn with rubble hide behind outcrops and doorways cut from stone. 
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Around Göreme
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Around Göreme; looks like the Flintstones got a new car.
Our hostel manager recommends a nearby place for lunch, but it ends up being pretty bland. My dish is a kind of stew served in a clay jar that they break open in front of us. A cool concept. But in reality its crunchy, as pieces of the jar are flung into the stew. To add some flavor, I pour ayran into the stew. Ayran is a salty yogurt drink, and they do not skimp on the salt.

Alcohol isn’t served at this restaurant either. The guy tells us no one can buy alcohol today because the big election is tomorrow. We did not know this. In the evening it becomes apparent the 'no alcohol' thing isn’t true, as we find several spirits shops around town.

Time for a hike.

We start at the Open Air Museum, 15 minute on foot up a paved sidewalk. This is one of the only places in the area approaching crowded. It resembles an apartment complex, with dwellings and churches. The frescoes here are some of the best preserved, and info plates give them context. However, we had more fun in the less tame areas.
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Open Air Museum
We continue heading uphill to the southeast, grab a bottle of water on the way.

SHOPPING TIP: Many tourist spots have cafes/vendors with their bounds, but prices are much higher. Wait until you leave the gates to pick up drinks or snacks.
 
We follow the road until it bends, then cut across, from here we get one of the most amazing views of Cappadocia.
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It inspires us to head off road. Without any plan, we turn north, I think, and follow a ridge where it leads. More amazing views, more hidden stone dwellings. It’s quite windy, the paths are sometimes narrow and uneven, and the sharp drops likely fatal, so be careful exploring.
Dinner is at a cave restaurant called Topdeck, and despite sounding like the name of a family restaurant near a baseball stadium, the food blows my mind. Hands up or down, the best meal we have in Turkey. Most of the food is very good in Turkey, but Topdeck’s fare packs in a whirling dervish of flavor.
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Topdeck Cave Restaurant

Göreme/Cappadocia: Day 5

The morning brings a one-two punch of disappointment. We get up at something like 4am for the famed Cappadocia hot air balloon ride. We are herded into a waiting room with a bunch of other people to chew on a light breakfast and wait. And wait. Two delays later, the flight’s cancelled due to bad weather. We ask about flights at other times of day, but an organizer explains they only go in early morning because it’s too windy the rest of the day. (Even sadder, the day after we left, the weather was perfect.)
 
For day 2 in Cappadocia, we've booked what is called by everyone the Green Tour. The tours here are color coded the same way by seemingly every tour agency. The green variety takes us south/southeast of Nevşehir.
 
In a van with maybe 10 other people, we head first to a stone cutting workshop. We are shown an abbreviated cut-to-polish process. In the end, they give the polished egg to the only kid in the group. I’m only a tiny bit jealous. 
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Egg Polishing
From the workshop we are taken to a jewelry store. This is one of two “sales pitch” stops on the tour. These are fairly common the world over, and since the short presentations are informative and they don’t really push us to buy anything, I’m good with it. Shocked to learn that a polished piece of Turkish turquoise the size of my thumbnail runs about $600.
 
Third stop, Kaymakli Underground City. Our guide is knowledgeable and friendly, and I get more information in a day than I Googled all trip.

Highlights:
-The underground cities were primarily used to hide/defend against invaders.
-35,000 people could fit in one city.
-Only about 10% of the city is open to the public, and there are many, many cities yet to be discovered.
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Kaymakli Underground City
A erie ant farm with plenty of tousits so you don't get lonely with the ghosts.

Be prepared to navigate narrow tunnels, trying to time exits so as not to run into someone going the other way, because one of you is going to have to back up. The common method seems be shouting out your intentions before going.

After Kaymakli, we stop by Pomegrante Lake (named for its shape, not becuase there are any pomegrants nearby) on our way to to Ihlara Valley (another great view), then a river-side hike, and a simple lunch included in the 30 euro tour price. Here we end up seated next to a chatty western couple. Lucky for us; they give us a hot sightseeing tip.
Originally, we planned to spend our last full day in Turkey back in Istanbul, but they recommend we add a day trip to Pamukkale. Why not? We'll book tickets via smart phone as soon as we’re back in the hostel.
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Pomegranate Lake
The second sales-pitch stop is at a food/cosmetics market, where a woman explains the health benefits of various rosehip and spice infused products. Put heaping bowls of samples in front of me, I’ll listen to any pitch you want.

The day wraps up with a trip to a different sort of holy site, one for die hard Star Wars fans. We learn from our guide that George Lucas (or his film scouts) came to Cappadocia to film the scenes of Tatooine, with the cave houses as backdrop. But before he could really get started, political upheaval sent him packing, and he had to film in Tunisia. Some people say these are unfounded rumors, but it makes a good story, and who knows?
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Kebab for dinner! (And, I don't need to say it, Turkish coffee).

Göreme/Cappadocia: Day 6

On our last day in Cappadocia, we are looking to shake off the heartbreak missing out on the hot air balloon. ATVs to the rescue! While we wait, the owner of the ATV shop tells us the nightlife used to be much better, then the hot air balloons came in, and nobody wants to stay up late drinking because they have to get up early for the balloons.
 
 I can't remember the last time I drove an ATV. Just like riding bike. With four wheels and and engine. I’d say, “the views are great”, but at this point, you can just assume that’s the case wherever we are in Turkey.
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We go on foot to explore more cave houses. These mushroom shapes were created by different stages of volcanic activity.
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Fruit man's gonna fruit.
Our time here is up. Thanks Cappadocia, you rock! (Read that on a t-shirt.)
We get into Istanbul late, hop on a cheap Havabus into Taksim, where our final hostel is located. This is the moment we meet the one and only jackass in Turkey: a taxi driver. After we show him the hotel location on the phone, he grunts his understanding.

We notice that he’s not going in the right direction (thanks to offline Google maps), but he argues with us, insisting he’s going to Puffin Hostel. He’s not. He kicks us out of the cab ... somewhere. It only costs us about $4USD, but the greater cost is the waste of time, as we now don’t have time to see Taksim’s nightlife since we’ve got to get up at 3am to catch our Pamukkale flight.
 
However, almost immediately the powerful forces of Turkish hospitality balance the universe. A cafe barista lets us use the wi-fi (to update our map) and even offers us free coffee to make up for the taxi driver.
 
Three hours of sleep, sure, no problem. By now, all-powerful Turkish coffee has replaced the blood in our veins.

Pamukkale: Day 7

Our third in-country flight lands us in Denizli, the closest big city. A bus from the airport (they  leave every half hour) drops us close to downtown. Denizli bustles, but doesn’t have much in the way of attractions, except maybe for its cock statue. A walk, a coffee, and it’s off to the area’s mega-attractor, Pamukkale, which means “cotton castle,” though I think it looks more like an avalanche of frosting. Or snow, if you want to go with the common metaphor. Either way, delicious.
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Denizli's Mascot
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Pamukkale
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Pamukkale
The white limestone sweeps upward, capped with terraced pools. We are asked to take our shoes off before stepping on the limestone, as it’s soft and easily damaged. The wet stone isn’t rough, exactly, but it’s not completely smooth. Watch out for the reddish spots, they’re slippery.
 
The lower pools are cold, and so have fewer people in them. Research tells me the pools are artificial. Before it was designated a UNESCO World Heritage site, motorbikes and whatnot ran up and down here, chewed up the pools.
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Pamukkale Pool
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This guy's really diving head first into the experience.
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Least necessary "Wet Floor" sign ever.
Up near the top, a mix of clothing populates, from head coverings to bikinis. The limestone is white but this place is Instagram gold; one woman’s got a whole retinue of photographers.
 
Again, the view astounds, but this time we get to see it while soaking our feet.

Beyond a stone-cut swimming pool and overpriced hamburgers are the remains of the Greco-Roman city of Hierapolis.
Ancient titans could’ve used the city's amphitheater to eat their morning corn flakes.
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We hike into the hills, where the crowds thin to nothing. Cut stones cover hillsides like wildflowers. We explore. The sun gains energy as ours depletes. We head down.
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In the town at the base of Pamukkale, we have a late lunch, drink more Turkish coffee, and wait for our ride to the airport, which we reserved from a travel agency upon arrival.
 
While waiting at said travel agency, a couple bros in a private car show up, ask if we’re headed to the airport. They seem to know we've reserved, so we go. They race down the highway and chatter away to each other. Maybe suspicious?

When they start winding through back alleys, we ask what's up. They assure us they’ll transfer us to an airport shuttle. I’m mostly confident that’s not a euphemism for a roadside execution. But in truth, history so far tells me we’re safe, and we are.

Back in Istanbul, we grab a night beer in Taksim. The pub is on a busy street but is not busy itself, so we get the attention of just about every waiter in the place.
 
Time for sleep, then time to fly back to Tokyo.
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Istanbul Street Art
FINAL TIPS:

Safety
Nearly everyone was hospitable, friendly, and helpful, and the longer we stayed, the more comfortable we felt, since we came to expect positive interactions. That being said, there are situations that seem dangerous, for example run down areas which carry a sense of foreboding. But we never felt like we were in physical danger (from people).
 
Like any foreign country, be aware of your surroundings (hard to do in massively crowded markets), and keep wallets deep in bags with a little money in an easy to reach pocket. Many people have a “no problem, everything’s fine” attitude, but don’t let that override your need to confirm prices, destinations, or other details before committing to anything.
 
Money
Other than Turkish Lira, the Euro seemed to be accepted at many established tourist spots, like hostels and tour companies. Credit cards were sometimes not accepted. It was difficult to change Japanese yen in the small towns. Not a concern for most people I imagine, but I thought it interesting considering the warm relationship between Japan and Turkey.

Wi-fi was available in many cafes/restaurants.
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Nathaniel Henderson is an author currently working on a cyberpunk-injected book series. For updates and exclusive content, sign up for his newsletter.
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The Future of the Past #2: Android Origins

3/18/2019

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Who’s your favorite robot of all time?

There's plucky R2-D2 from Star Wars, always ready with an insult for his befuddled companion C-3PO. Or the Terminator, a killing machine humanized by Arnold Schwarzenegger’s muscled thumb. How about Data from Star Trek, the machine who wants to be more human through the power of disgusting drinks?
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Terminator 2 - Rights retained by owner, which is not me.
Dalek, the Iron Giant, Bender, the Cylons, HK-47, Dot Matrix, Optimus Prime, Mega Man ... the list of greats is so long we need one of their positronic brains to help us organize it.

In this installment of Future of the Past, I'll look under the skin of one of the earliest androids—even before the term android became popularized in the late 1800s. “Android” comes from the combination of the Greek prefix ander- meaning “man,” (as in male person) and -droid, meaning “have the form or likeness of.” Looks like a man. Sorry ladies.

The word "robot" came along later in the 1920s, derived from the Czech word robotnik, meaning "forced worker." Not to be confused with Sonic the Hedgehog's arch nemesis, Dr. Robotnik. I wonder if the name made the man, considering his evil plan included turning animals into robots. His parents really railroaded him there. But I digress.

While many ancient myths speak of creatures brought to life through magical or divine intervention, mechanical, human-like constructions were less common.

So where does this idea of artificial humanoids come from? Many of us might sling our index fingers toward early science fiction pioneers like Isaac Asimov, who devised the three laws of robotics. Which were something about robots having to be sexy, homicidal, or hilarious. That's three, yeah?

Well ... those might not be entirely accurate. You can find the real ones here.

No one disputes Asimov's influence when it comes to peopleish robots, but, as the theme of this series suggests, we're going to jump back much further in search of android origin stories.
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Hesiod in the moment just after being told he missed the early bird special by "that much."
Say hello to Hesiod, a Greek poet and wordsmith/thoughtsmith who lived some time during 750-650 BCE.

He tells a tale of a long-ago metal man. A sad, lonely creation who embodies the meaning of "robotnik."

Hesiod's version is one of many reboots, re-releases, and rehashes of this story... so, yes, that was a thing way before Spider-man, Batman, and Superman. Oh man, they really went all in with that "man" thing, didn't they?

Anyway, on the the tale!

Nearly 3000 Years Ago ... 

The time is ancient, and the place is Crete, an island in the Mediterranean and—more importantly—a stash pad for (one of) Zeus’ consorts, Europa.

She landed this all-expenses-paid abduction when Zeus transformed into a bull, waited for her to mount, then swam to the island. I know, Greek myths are all sorts of messed up.
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Europa, depicted mid-realization this is not her Uber. Painting by George Frederic Watts (1817-1904).
To stop any would-be invaders from getting up in his *ahem* bidness, Zeus needs a guardian for Crete. Of course he turns to Hephaestus, the Greek god of blacksmithing, maker of automatons, employer of golden umpa lumpas, and ugliest of the pantheon—the last one's not a relevant point, I suppose.
Hephaestus bangs out Talos on his sub-volcanic anvil (very metal); a living, thinking, giant bronze man. And thus arises one of the earliest incarnations of an android.

Zeus orders Talos to guard Crete and his side piece. Talos performs this job like clockwork, patrolling the island thrice times a day and chucking boulders at anyone foolish enough to venture close.
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Oil painting of Talos by Tristan Elwell.
So which callous, egocentric jackass fells our brave defender? None other than Jason, of Jason and the Argonauts fame. This hero, heroing away without regard to who he steps on to make a name for himself, comes upon Crete. Jason's lover Medea—who's also a witch—tricks (or drugs, depending on the version) Talos into allowing her to remove the bolt holding in his ichor (read, motor oil). His life force drains away “like molten lead,” and boom! I assume it made a loud “booming” sound when he keeled over.

On a side note, the bolt was located in Talos’ heel, a weakness similar to Achilles, thus confirming the ancient Greeks’ foot fetish.

So one of our first androids, a predecessor to all the snarky, funny, empathetic, badass creations to follow, was little more than a glorified security guard. I believe, deep down, he had ambitions, dreams, goals. To open his own ice cream shop, maybe. I know this was before ice cream, or refrigeration, but who knows what amazing things Talos could’ve come up with, given better employment opportunities?
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Nathaniel Henderson is an author currently working on a cyberpunk-injected book series. For updates and exclusive content, sign up for his newsletter.
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Reamde: Virtual Warriors and Real-World Terrorists

2/28/2019

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Neal Stephenson's technothriller Reamde is about as much techno-talk as it is thriller, but he kept my heart pounding enough that my brain didn't slow down the narrative too much.

Richard Forthrast is the billionaire co-founder of an online game called T'Rain and a former weed smuggler. So, a champion to gamers right from the start. Though the novel's true hero is his adopted niece Zula.
They story kicks off when Zula’s desperate/idiot boyfriend bungles the sale of stolen credit card numbers. For her poor choice in men, Zula is rewarded with a kidnapping, and we are yanked into an around-the-world adventure involving every type of villain ever punched by Liam Neeson (and a few he hasn’t—get on that!).

See, all the makings of a page-turning thriller. And it is, but it's also more, and your enjoyment of the novel will depend on how much you like that "more" part.

Reamde brims with details vast, deep, and edifying. Want a glimpse into the Russian mafia's white collar crime operations? Check. Curious about how virtual terrain and game economies are created and managed? Got that too! Hungering for a comprehensive description of the topography along a section of the US-Canadian border? No? Well, it’s got it anyway.

The first several chapters introduce us to Stephenson's info-heavy style. This block of characterization had me checking the description several times to make sure I was reading a thriller. We get grandpa watching TV, people chatting on a gun range, backstory on a woman killed by lightning.

I understand the why: it developed a clear sense of Richard’s strained relationship with his family, and so made him more real and the ending more meaningful. Cool. But Stephenson could've achieved the same thing with less—an issue that rears its head throughout the book.

Still, power on, it's worth it.

These sidetracks mostly feel quick because of the interesting views along the way. But there are moments where Stephenson’s descriptions of, for example, the hills, rocks, trees, and their exact configuration drain the action of some momentum. Then the next scene roars into your face, drowning out the impatience and forcing you to hold on, white-knuckled.

Multiple story threads take us through China, the Philippines, Seattle and other exotic locals, with an eclectic groups of tour guides: a Hungarian hacker, Russian mobsters, and networked Islamic terrorists. The kind of guides that'll show you a good time right before beating you to death in a dirty alley with a technical manual.

The rich cast of characters had my attention, especially Zula. She’s a fighter but not indestructible, with a textured backstory based on her home country of Eritrea. I connected with her even more than, say, Jazz, from Andy Weir’s Artemis. I also developed a fascination with several of the baddies. Or a fear of. A fine line between the two.

To sum up, despite an info-heavy story and one big infusion of plot thickening coincidence, the brilliant parts equal more than the sum of the whole.

Oh, by the way, it about 1000 pages.

4/5 rivets
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5 Cyberpunk Valentine’s Day Gifts

2/6/2019

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While at an aroma therapy session in an abandoned radar installation, I accidentally tapped into a pirated neural feed—possibly due to the transceiver parts I inhaled.

The static is as ragged and thick as a New Year’s hangover, but I’ll assemble what I get into something approximating coherent thought.

Lucky for us, the first transmission I picked up fits right into February's Valentine theme.
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Love is on the wall. Photo by Luana Azevedo
Transmission Transcript:

...Despite all your artificial assistants, we predict a sixty-six over six times six percent chance you’ve forgotten to spend your money in the right direction for this special day.

Fear not, I’m Vento Yaster with Nester's Neural Network coming direct to your brain to save you with some last-minute deals from our sponsors. Remember: the three Ns mean you win!

Together Always

Is the ol’ ball and no brains always harping on you for not following them around wherever they go? No? Well, surprise them anyway by jumping out from behind their favorite kiosk—or from the adjoining bathroom stall—just to say “I love you so much I can’t ever not know your exact physical location at all times” with Tera Tech’s ForEverywhere location tracker!

The beautiful part about this never-apart device: there’re two delivery systems. The software version installs directly into their cerebral implant, integrating into the firmware so it’s nearly impossible to remove—and to detect!—without a complete reformat. The other, more intimate option is a micro-tracker injected into the C1 vertebrae, just below the base of their skull. Only way to be rid of you is to chop off their own head! Physical installation extra. If that ain’t love, then love is a waste of IOUs.

Speaking of debts...

Spare Parts

We’ve all been in need of a quick infusion of funds from time to time. And we’ve all done things we’re not proud of to get it—I know I have! I’m still waiting for my children to stop saying they have no father. You weren't grown in a lab, kids! So what if I auctioned off your childhood memories. Get over it! (static) right, yes, I know, shut up.

The point: you needed money. So you used a carton of fermented algae and vending machine sleeping pills to knock out your significant other long enough to remove an organ for resale. Don’t say you haven’t, we’ve read your credit report!
For a small fraction of the black market price of a harvested organ, get Xomo’s bottom-of-the-line disposable organs so you don’t have to leave a gaping hole where their heart was. We know you do that well enough with your ‘experimental’ poetry, haha!

Xomo’s disposable organs—they slide right in!
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Conceptualization of said 'gaping hole.'
Best of all, when they attempt to use the Xomo organ, the soothing voice of Sheevo Gnoe explains they’ll get a working replacement as soon as your software seance business turns a profit.

Buy now while their body is still warm ... and asleep!

Slide me a tall glass of liquid nitrogen because these deals are overheating.

Subscribe to Satisfaction

With all the hours spent up in virtual space, who has the time—or the orifices—to fulfill your partner’s every whim? I do, for one. Call me, aha! (static) But the next best option is Fun Gunzer’s Leisure Playhouse. A candied buffet of the least-defective recalled pleasure androids still on the market. Ignore the warnings, focus on the low, taut-bottom prices!
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Ready to serve.
Gunzer's offers both yearly and per minute subscription services, complete with the “Make-em-jealous” add-on, which delivers the good news directly to your partner's place of employment with an old-fashioned singing telegram.

Why do the work when you can have someone—or something—do it for you? It’s certainly my motto. That’s why my assistant has been delivering every other line while I do shots. Don’t be mad, you didn’t notice!

An Improved Outlook 

Let’s move on to the most important aspect of your partner: their looks!

Imagine this: it's a beautiful evening beneath the flood lights, you're staring long and deep into their eyes and think: this is my soulmate, the only one for me ... at least until the contract expires! Aha!

But really, time stops, it’s just the two or more of you, and everything is perfect ... except for their face. You’re not sure what the problem is, but it drives you up the wall and out the window.

Want the answer? Of course you do. That's why you tune in. And to be told all your fears are justified. They are!

So, what's the problem with your partner's face? It’s not yours! No one’s face is better than your own! So give the gift that looks back at them every day, from every reflective surface, until the end of days. Pick up a Dr. Gentlemen's clone surgery gift card while supplies last.
For a limited time, buy two, and he’ll cut the third in half. Cut! A little plastic surgery humor, people ... (garbled) yes, I’m aware ‘cut’ is a normal synonym for a discount, but it’s also ... no more advice during my cast Margret.
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Window shopping. Photo by Chester Wade.

Make Lasting Memories 

Planning the perfect date or a romantic couple’s getaway takes a lot of effort. You have to listen to your partner’s whining about the rights of vat meat stem cells. You have to convince your boss to give you the time off, and make sure a bot doesn't replace you in your absence. And to top it off, you’ve actually got to go! Or, do you?

Why not let Flashback Factory’s dedicated team of engineers craft the memories for you? Really, what’s the difference? If you think you’ve been to the resort hotels of Sukaya, there’s nobody except everybody else to tell you otherwise!

Don’t stop there. Get remembered as the greatest lover ever, (static) reliable, likable, or just plain tolerable. Use your imagination—or let Flashback Factory do that for you, too.

With these gifts, your loved one is sure to love you back! And if they don’t, they probably aren’t worth the trouble anyway. On to the headlines ...

:Transcript Ends

Disclaimer: The views reconstructed here don’t necessarily reflect that of the blog author, his affiliates, or his imaginary friend Pete.
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Nathaniel Henderson is an author currently working on a cyberpunk-injected book series. For updates and exclusive content, sign up for his newsletter.
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The Future of the Past #1: A series on the earliest sci-fi

1/18/2019

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Aliens invade, unfathomable technology, mass casualties, enslavement. Human hybridization follows to help the aliens acclimate to our world. We cast fearless explorers into space to seek humanity’s salvation … and so goes a sliver of the “science fiction” genre.
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Who gave us the blueprints for this infinity box we now store so much in?

The Founders, the Mothers and Fathers of Science Fiction, these titles evoke names like Jules Verne, Mary Shelley, and H.G. Wells, who worked between the early 1800s to the mid-1900s. Does this mean sci-fi was born a hundred years ago? Two hundred?

Not even close.

Put on your extra-capacity time machine pants, because we’re going back almost two thousand years.
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Lucian, this dude. Maybe. This picture is from a conceptual engraving done in the 17th century.
In the second century AD—before flame throwers and toilet paper—Lucian of Samosata imagined space travel, alien races, and genetic hybridization, to name a few.

In the first installment of my Future of the Past series, I’ll look at A True Story (also translated A True History) written by Lucian of Samosata, a Greek-speaking author born in modern day Turkey.

A True Story is arguably the first work of science fiction. I say “arguably” because people love to start shit. A major point of contention is whether satire can create a genre since satires are by design commenting on an existing style. I say they can. Accidents produce as surely as purpose. 
A True Story targets classical Greek myths, exaggerating tales of heroes to a point where they stretch so far beyond their original shapes as to become something else entirely: science fiction.

The title itself plays with us, as the story is the opposite of true, though Lucian is honest about his lies:

“I see no reason for resigning my right to that inventive freedom which others enjoy; and, as I have no truth to put on record, having lived a very humdrum life, I fall back on falsehood--but falsehood of a more consistent variety; for I now make the only true statement you are to expect--that I am a liar.”

His lies have gotten more mileage than most people's truths.

Space Travel

The story sets sail with Lucian (yes, he is the protagonist of his own tale) traveling by ship. He and his crew pass the Pillars of Hercules to seek out what lies beyond the ocean’s edge. A storm hits. They're blown off course—way, way off. Straight up. In their wooden rocket ship.

After seven days and nights, Lucian and his pioneering crew land on the moon.
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Sorry, George.

Alien Races and Celestial Warfare

A war rages around them, fought between the Moon people and the Sun people over colonization and territorial disputes of the North Star. Territorial disputes, the forever problem.

Genetic Hybrids and Future Materials

Wild hybrids flourish among the aliens—ant dragons, for example—and their arsenals include weaponized vegetables. I sympathize. As a kid, I thought being forced to eat canned spinach was a war crime.

The otherness of the moon does not end there. The men give birth. The rich flaunt “soft glass” fabric, an early echo of plastic. Maybe that’s where 80s future-think designers got their inspiration for all those transparent vinyl jackets. 
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One artist's terrible rendition of the ant dragon.

A Heavy Injection of Fantasy

 The war ends, but Lucian’s journey continues. Upon returning to Earth, a whale swallows his crew. Having bumbled into someone else’s house, they battle fish people with Aquaman-esque assistance from dolphins, emerging victorious. Even poking fun at myths, Lucian can’t help make himself a victor.

They island hop across an ocean of milk, running into several “liars” of classical fiction like Homer (author of the Odyssey, not the donut-muncher). Lucian chops the story off here, promising more adventures in future installments. But, as far as we know, none ever came. A liar to the last, Lucian was; though he said he would be, so does that mean he was telling the truth all along?
....
A True Story overruns with puns and innuendo lost on modern audiences. Further obscuring the humor, Lucian throws most of his satirical jabs at works that no longer exist. He must have been a riot in his day.

Lucian dreamed up enough ingredients for even the most epic space operas, still fresh after two thousand years. Yum.
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Nathaniel Henderson is an author currently working on a cyberpunk-injected book series. For updates and exclusive content, sign up for his newsletter.
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6 Ideas on How to Start Writing Now

12/26/2018

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In our mission to get a story on to paper, we are often starting from less than zero, because zero assumes your only obstacle is the blank page, with you possessing no qualms, an unwavering confidence in your writing acumen, and knowing exactly who your characters are and where they’re going.

If that’s you, teach me your secrets. Otherwise, we have to cross a chasm of self-doubt. I have spent many infuriating hours staring at the computer screen, willing greatness to emerge. Unfortunately, my computer is not haunted by the ghost of Philip K Dick or Robert Heinlein.

Here are a few ways to get you to the other side.
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Photo by Jonas Verstuyft

1) Get a running start.

Beginning in media res (in the midst of the action) is an excellent way to stab the reader right away ... or is it grab the reader? No, stab sounds right. Anyway, this works for finished products but can trip us up on first drafts. We end up fretting and dithering because everything is important from word one.

Instead, back up a little. Or a lot. Write about a character’s morning routine. Their trip to the grocery store. Deliberately choose the most boring thing they were doing before the action starts; you now have the freedom to hack it off later without remorse. There’s also a chance of producing unexpected insights into a character’s personality: steamed milk latte or convenience store sludge? Daily life can be illuminating.

2) Don't fear the dirt. It is where trees grow.

We all inevitably produce garbage along the way to eloquence. That’s the way the brain works—until we can replace our wetware with something better. Your goal should not be to avoid garbage, but to use it as compost. Accept it, wallow in it. Even go one step further: tell yourself, “Today, I will write the most cringe-worthy version of this scene I possibly can. I will aim for awful, create catastrophe!” Then you can’t be mad at yourself, because you did it on purpose. It was all part of the plan. So go ahead, write it bad—but write it.

3) Layer it on thick.

This method involves writing in passes. For example, write out all the dialogue, nothing else. Next, internal reflection. Then setting description. Do this until the section is complete. The order you do it in isn’t important, the goal is to make the whole less intimidating by dividing and conquering (and you are very much a conqueror, having overcome the desire to return to your snicker doodles and binge watching). An added benefit is that layering will help you better judge if the ratio of content is working.

4) Do flybys.

When I’m staring at a giant to-do list of chapters I have to write, bleary-eyed, overwhelmed, and not sure where to start, I hop through several chapters in a short amount of time. I’ll write somewhere between a paragraph and a page starting anywhere in the scene, then move on to the next. I find this to be a real present to my future self, who will be tackling a half-done chapter instead of a none-done one.

5) Use people.

But in a good way. It’s much easier to make excuses to yourself than to others. Call on a friend—or anyone willing, really—and make them a promise. Promise them you’ll be finished with a chapter by the end of the week. Even better if they also promise you something; doesn’t have to be about writing. Maybe they need to complete a human diorama for … whatever project requires one of those. Up the anti by devising a punishment. For example, you have to take them out for dinner. You don’t want to disappoint Edwin the building handyman who dabbles in human dioramas, do you? No. So finish that chapter!

6) Watch movie trailers.

When my energy is at stagnant-pond levels, I go on to YouTube and find movie trailers that match my genre. These micro-bites of condensed action and storytelling pump me up and can kick-start my own mojo. Just be careful not to get lost in the infinity chain of YouTube links. Set a time limit of 10 minutes or so.

A note on editing:

Be wary of that infection known as “perfection.” Avoid the urge to tinker until after you've finished. Instead, use top-down editing: story --> chapter --> scene --> line. It'll save you cargo loads of time. When you edit chapter by chapter, you are potentially spending hours fixing something which you'll have to tear out anyway. The first version never survives, no matter how much energy you pour into it. So don’t waste your finger sweat.
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I hope these words get your own flowing. They’ve helped me. An encore of inspiration can be found here, to remind you that even the Great Writers had to struggle, just as you do:

https://www.psychologytoday.com/us/blog/the-storytelling-animal/201203/crappy-first-drafts-great-books?amp
 
Now, get to it.
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Nathaniel Henderson is an author currently working on a cyberpunk-injected book series. For updates and exclusive content, sign up for his newsletter.
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